Alexander Bock

Alexander Bock

Code Master, Lead Developer, Webmaster PhD Student at Linköping University with two professional [1], [2] and a personal webpage.

Posts by Alexander Bock

2015-05-15 – Pluto-Palooza

2015-05-15 – Pluto-Palooza

Alex: In preparation for the first public pre-release, I was busy with preparing the website, including Google Analytics to get some impression about OpenSpace’s popularity. Furthermore, on the code side, I implemented the parsing of the REX instrument on-board New Horizons and implemented a basic rendering of it, which was further improved on by Anton.
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Prerelease for Pluto-Palooza at the AMNH

Prerelease for Pluto-Palooza at the AMNH

To coincide with the Pluto Palooza at the AMNH, we are releasing a pre-alpha version of OpenSpace in binary form for Windows and Mac platforms. All information for this release is found here. Space.com was present at the Pluto-Palooza in New York and some of the OpenSpace footage is shown next to the great explanations
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2015-05-08 – Ramping up to a big prerelease

2015-05-08 – Ramping up to a big prerelease

Alex: With the upcoming teacher’s release in full effect, my work was focussed on finalizing the Timeline GUI application and the Mac support. Some minor quarrels with Mac are remaining, but they will be fixed during the weekend. Last todo items on the list: Testing everything extensively and preparing distribution packages. Joakim: This week I’ve
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2015-05-01 – Two Minutes (well, weeks) to Midnight

2015-05-01 – Two Minutes (well, weeks) to Midnight

Alex: This week of mine was very occupied with increasing the Mac OS support for OpenSpace. In this week went went from “not compiling” to “showing some basic rendering”. Not a bad start after OS X was abandoned a few months ago. This time, it will be different! Joakim: This week I’ve spent most of
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2015-04-24 – Ramping up to the next Release

2015-04-24 – Ramping up to the next Release

Alex: I have been very busy with getting back into Qt 5 for programming the preliminary user interface that will be released in the upcoming weeks. The work on the communication between the main OpenSpace instance and connected GUI instances. It has progressed pretty far and some finishing touches are required. Joakim: I’m finally back
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2015-04-17 – Preparing for Distribution

2015-04-17 – Preparing for Distribution

Alex: Most of my work week was dedicated to finishing up the SceneGraph restructuring work and integrating all changes that have happened in the meantime so that nothing is broken by my commits. After that, I started the work on a preliminary GUI application that we want to distribute alongside OpenSpace to enable control for
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2015-04-10 – Back to Normality

2015-04-10 – Back to Normality

Alex: Most of my work this week as been dedicated to rewriting the module loading system. It now understands dependencies and can initialize (and evaluate) scenegraphnodes in the correct order. And I got to learn a lot about topological searches in directed graphs! Anton: A better part of the week went to finishing up the
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2015-04-03 – Happy Easter Workation!

2015-04-03 – Happy Easter Workation!

Alex: For this week, I started investigating methods to deal with multiple installed graphics cards on a system. It seems like there is not much you can do unless you are on an nVidia Quattro card. Furthermore, I started the work of supporting Mac OS once again. Due to the current limitations of OpenGL 4.2,
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2015-03-27 – Timeline Scrubbing and DAWN

2015-03-27 – Timeline Scrubbing and DAWN

Alex: Nothing new this week again from my side. Just the growing wish to get back on the implementation train again and continue to contribute to the codebase in anticipation of the big July event. Michal: Have been working on extending the ImageSequencer class with the capability of returning a set of images, so that
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2015-03-20 – Paperplanets

2015-03-20 – Paperplanets

Alex: Another successful work of working on the SciVis paper whose deadline comes closer and closer (March 31st). So noteworthy has happened this week and I hope to be back on the development track in April Michal: Been working on the ImageSequencer class to make sure all images get projected. Problem is that the playbook
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