Alexander Bock

Alexander Bock

Code Master, Lead Developer, Webmaster PhD Student at Linköping University with two professional [1], [2] and a personal webpage.

Posts by Alexander Bock

2015-07-10 – Ready to lift-off

2015-07-10 – Ready to lift-off

Alex: In preparation for the New Horizons flyby at Pluto on July 14th, we wrapped up most of the coding and started extensive testing with the various sites that participate in the event. What programming there was was focused on various bug fixing, fixing memory leaks, and a slight redesign of the way the origin
+ Read More

Prerelease for New Horizons’ Closest Approach

Prerelease for New Horizons’ Closest Approach

In honor of the closest approach of the New Horizons spacecraft at Pluto, we prepared another pre-alpha version of OpenSpace in binary form. You can find all information about this in the Download section (or by following this link). Using this pre-alpha version, we organize a global event connecting many planetariums the world over to
+ Read More

2015-07-03 – Getting closer to the Fly-by

2015-07-03 – Getting closer to the Fly-by

Alex: This week, I fixed the issues that started to appear on newer nVidia drivers about two months ago which meant that the rendering would disappear. This was due to an error in the texture initialization that worked sofar, but nVidia has gotten more restrictive about what their drivers will accept. The rest of the
+ Read More

2015-06-26 – Saying goodbyes

2015-06-26 – Saying goodbyes

Alex: More work on the Launcher in terms of cleaning up the CMakeLists file and dealing with threading priority on Windows. The rest of the last week was busy with preparing both a poster presentation about OpenSpace as as well as a paper revision to our biggest visualization conference IEEE Vis. Finger’s crossed! Joakim: Past
+ Read More

2015-06-19 – Taking care of chores

2015-06-19 – Taking care of chores

Alex: I was doing many more works on the Launcher application this week. All downloads are now multithreaded so that they don’t block the main window thread anymore. Furthermore, the layout of the application has changed such that it will be easier for future-me to write a style sheet to make the application look pretty
+ Read More

2015-06-12 One more month…

2015-06-12 One more month…

Alex: With the big Pluto encounter looming over all work, most of my week has been spend on core changes that no one will notice, but will make the future programming life much easier. Furthermore, I got a working prototype of the Launcher application working, full with individual file downloads, torrent support, as well as
+ Read More

2015-06-05 Remote Operations

2015-06-05 Remote Operations

Alex: I was spending this week on a short vacation, so the length of my laundry list for the release unfortunately went in the wrong direction. However, I managed to implement a feature that makes use the autodetected OpenGL version to pick the correct rendering method. Furthermore, I started work on a Launcher application that
+ Read More

2015-05-29 – Housekeeping + Progress

2015-05-29 – Housekeeping + Progress

Alex: One more week was focussed on the backend of OpenSpace with more work being put into the modularization of functionality and the resulting necessary CMake cleanup. It seems to work reliably now with the current limitation of being restricted to static linking. Moreover, I embedded Visual Leak Detector and used it to fix about
+ Read More

2015-05-22 – Settling back into a normal working mode

2015-05-22 – Settling back into a normal working mode

Alex: The first half of my week was almost entirely focused on code hygiene. Fixing many instances where OpenSpace would crash if certain files are missing; cleaning up the code that was responsible for recompiling shaders once they get changed on disk. In the second half, I jumped at CMake and started modularization of the
+ Read More

2015-05-15 – Pluto-Palooza

2015-05-15 – Pluto-Palooza

Alex: In preparation for the first public pre-release, I was busy with preparing the website, including Google Analytics to get some impression about OpenSpace’s popularity. Furthermore, on the code side, I implemented the parsing of the REX instrument on-board New Horizons and implemented a basic rendering of it, which was further improved on by Anton.
+ Read More

1 2 3 4 5