Alexander Bock

Alexander Bock

Code Master, Lead Developer, Webmaster PhD Student at Linköping University with two professional [1], [2] and a personal webpage.

Posts by Alexander Bock

2016-05-03 – Marching on

2016-05-03 – Marching on

Alex: This week was, once again, focussed on cleaning up the code base. The static startup scripts have now disappeared and were replaced with Lua functions which are defined in the respective scene files. This allows us to finally use different keybindings etc for different scenes. Otherwise, I have been continuing to work on implementing
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2016-04-26 – Progress I Say!

2016-04-26 – Progress I Say!

Alex: This week was mostly focussed on smaller changes and bugfixes, like removing SPICE dependencies from code that should not depend on it, writing a script that will download all of the LORRI images for New Horizons from the science webpage, and I started working on implementing Two-line elements sets and orbits based on Keplerian
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2016-04-19 – Enter Witty Text Here

2016-04-19 – Enter Witty Text Here

Alex: In this week, a lot of different things happened. For once, I presented OpenSpace at a CCMC-organized workshop in Annapolis to the greater Space Weather community and some folks from NASA HQ. It included a demo of the New Horizons flyby and a second demo of the interactive volume rendering. On the code side
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2016-04-12 – Planes and Planets

2016-04-12 – Planes and Planets

Alex: This week, I have been dealing with closing a lot of the small tickets that have been collecting over the past months. For instance, it is now possible to use keyboard modifiers in the keybinding, modify the transparency of stars, added methods to dynamically add scenegraph nodes at runtime using C++ functions or through
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2016-04-05 – Working-working-working

2016-04-05 – Working-working-working

Alex: After finishing with the deadline last Thursday, I’m finally free to put some more effort into the development. Currently, I’m preparing for the presentation of OpenSpace next week at the International CCMC workshop in Annapolis, where we will show off some of the cool features to the Space Weather community. Very exciting! Emil: I
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2016-03-29 – Getting into a rhythm

2016-03-29 – Getting into a rhythm

Alex: The past month for me has been preoccupied with preparations for an upcoming (unfortunately not space-related) paper. So all of my last week’s work was spent on meetings and coordination. Emil: The antialiased abuffer + framebuffer renderers with volumetric renderering support are now merged into develop. On some machines, there appears to be an
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2016-03-22 – Have you tried turning it off and on again?

2016-03-22 – Have you tried turning it off and on again?

Alex: After a long, long absence the DevBlog is finally being updated again. Even without posting anything here, the development has been progressed rapidly over the past 7 months. Tomas and Emil have defended their thesis on interactive volume rendering of large data and Emil has since transitions into working on OpenSpace as a developer.
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Breakfast at Pluto Event at AMNH LeFrak Theatre

New Horizons’ Media Responses

Our event was a great success with much media attention throughout the world. If you have a news article covering our event, please let us know! First and foremost, the whole event took place in a Google Hangouts that is available online: Youtube Pre-event information: American Museum of Natural History As for the news articles:
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2015-07-10 – Ready to lift-off

2015-07-10 – Ready to lift-off

Alex: In preparation for the New Horizons flyby at Pluto on July 14th, we wrapped up most of the coding and started extensive testing with the various sites that participate in the event. What programming there was was focused on various bug fixing, fixing memory leaks, and a slight redesign of the way the origin
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Prerelease for New Horizons’ Closest Approach

Prerelease for New Horizons’ Closest Approach

In honor of the closest approach of the New Horizons spacecraft at Pluto, we prepared another pre-alpha version of OpenSpace in binary form. You can find all information about this in the Download section (or by following this link). Using this pre-alpha version, we organize a global event connecting many planetariums the world over to
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